Wood and metal mechanism with gears, rendered with PBR textures

PBR modelling and texturing

Category
3D animation

A wood and metal mechanism where we aimed for maximum realism. The geometry, with all its gears and parts, was built in Blender; in Substance Painter we generated the PBR maps (base colour, normal, metallic and roughness) that make each material react believably to light.

The finish works for both video games and film productions.